# Actions of the game => keys / pad / touch. The engine already defines: # up, down, left, right, confirm, back, pause (see JumPHP\Kernel\Engine::DEFAULT_ACTIONS) # Redefining one here replaces its bindings. actions: up: [Up, W, Z, Keypad 8, pad0:up, pad0:ls_up, touch:up] down: [Down, S, Keypad 2, pad0:down, pad0:ls_down, touch:down] left: [Left, Keypad 4, pad0:left, pad0:rs_left, touch:left] right: [Right, Keypad 6, pad0:right, pad0:rs_right, touch:right] strafe_left: [A, Q, Comma, pad0:ls_left, pad0:lb] strafe_right: [D, Period, pad0:ls_right, pad0:rb] strafe: [Left Alt, Right Alt] run: [Left Shift, Right Shift, pad0:ls] fire: [Left Ctrl, Right Ctrl, F, pad0:rt, pad0:x] # the mouse: PlayScene (desktop only: touches are clicks on phones) use: [Space, E, pad0:a] weapon1: ['1'] weapon2: ['2'] weapon3: ['3'] weapon4: ['4'] weapon5: ['5'] next_weapon: [pad0:y, X] map: [Tab, M, pad0:select]