# Actions of the game => keys / pad / touch (the engine defines up, down, left, right, confirm, back, pause). # GameScene turns them into the keys of the original code (App\Titus\Game::KEY_*). actions: up: [Up, pad0:up, touch:up] down: [Down, pad0:down, touch:down] left: [Left, pad0:left, touch:left] right: [Right, pad0:right, touch:right] fire: [Space, Left Ctrl, pad0:button0, pad0:button2] start: [Return, Keypad Enter, pad0:button7, touch:tap] quit: [Escape, pad0:button1] pause: [P, pad0:button6] music: [M] energy: [E] status: [F4] suicide: [F1] # cheats (only with MOKTAR_CHEATS=1) cheat_god: [G] cheat_noclip: [N] cheat_skip: [S]