# Actions of the game => keys / gamepads / touch (JumPHP\Input\ActionMap). Read by App\Input\Pad. # The Master System joypad: a d-pad and two buttons that both jump. Letters are left free for the name entry # of a new best time (no WASD). actions: left: [Left, pad0:left, touch:left] right: [Right, pad0:right, touch:right] up: [Up, pad0:up, touch:up] down: [Down, pad0:down, touch:down] jump: [Space, pad0:a, pad0:b, pad0:x, pad0:y, touch:tap] start: [Return, Keypad Enter, pad0:start] back: [Escape, pad0:select] # the engine's defaults, unused by the game (their keys stay free) confirm: [Return] pause: []