# Actions of the game => keys / pad / touch. The engine already defines: # up, down, left, right, confirm, back, pause (see JumPHP\Kernel\Engine::DEFAULT_ACTIONS) # Redefining one here replaces its bindings. # Key names: SDL names (Left, Right, Up, Down, Space, Return, Escape, Left Shift, A..Z, 0..9, F1..F12) # Other sources: pad0:a|b|x|y|lb|rb|lt|rt|select|start|ls|rs (gamepad, same names everywhere), pad0:left|right|up|down # (d-pad or left stick), pad0:button3 (raw), touch:left|right|up|down|tap, mouse:1 actions: confirm: [Return, Space, pad0:a] back: [Escape, pad0:b] cancel: [Tab, pad0:y] help: [F1, H] inventory: [I] move: [M] character: [C] gallery: [G] restart: [R] save: [F5] load: [F9] person1: ['1'] person2: ['2'] person3: ['3'] person4: ['4']