Tal, the warrior, game sprite

The Sacred Armour of AntiriadAmstrad CPC · Palace Software · 1986

The empty sacred armour, game sprite

A nuclear war has sent humanity back to the Stone Age. The invaders rule from their base hidden in a volcano. Tal sets out to find his tribe's relic: the "ANTI-RAD" armour of the old world.

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In your browser, free, no install · keyboard, gamepad or touch screen

The game

An open world of 69 screens to explore: the jungle and its giant trees, the radioactive caves, the underground ruins, then the invaders' base. Without the armour Tal is fragile: he jumps, throws stones and crouches to pick things up. Inside the armour he takes hits, flies and shoots, as long as he has found its modules and spares his energy.

Tal in the jungle, under a giant tree, facing a creature
The jungle: Tal, without armour, throws a stone.
Tal jumps toward the sacred armour resting in a temple
The temple where the sacred armour rests.
The armour fires a pulse beam in the pink caves
The caves: the armour's pulse beam.
The armour in the underground ruins of the old world
The ruins of the old world.
The machine room of the invaders' base
The heart of the base, inside the volcano.
The remake's title screen
The title screen, with the original music.

The armour's four modules

Every flight, shot and hit drains the armour's energy: recharge cells refill it. Without the armour, Tal's life drops when he touches creatures and in the irradiated caves; inside the armour, it comes back. Five lives ("rejuvenations"), very few hints: you learn by exploring.

Controls

KeyboardArrows: walk · Up: jump (fly in the armour) · Space: throw a stone / shoot · Down: crouch, pick up, enter the armour · E: enter / leave the armour · Esc: pause
GamepadD-pad or stick: walk · A: jump / fly · X: throw / shoot · Y: armour · Start: pause
PhoneOn-screen arrow pad (up = jump / fly) · FEU button: throw / shoot · ARMURE button: enter / leave the armour · landscape mode

A faithful remake

This remake is written in PHP with JumPHP and runs in your browser thanks to WebAssembly. The screens, sprites, font, texts and music come from the CPC version's disk, read by dsk2jumphp where the game's code reads them: the exit map, the colour-based collisions, the creatures' movement scripts, Tal's fall, damage, radiation… Messages exist in French, English and the Spanish found on the disk.

The original game: The Sacred Armour of Antiriad (Rad Warrior in the United States), Palace Software, 1986, on Amstrad CPC, ZX Spectrum and Commodore 64. Programming by Andrew Fitter, graphics by Dan Malone, music by Richard Joseph. All rights to the original game belong to their owners.

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Privacy policy

The game does not collect, transmit or share any personal data. It asks for no account, no e-mail address and no sign-in, and contains no ads or trackers.

Settings (volume, language, full screen) and any progress are stored only on your device, in the browser's or the app's storage. You can erase them by clearing the site's data or uninstalling the app.

The Android app is a wrapper that shows the game in Chrome, with no special permissions.

Contact: [email protected]. Last updated: October 29, 2026.